Comparing: O-I vs. O-Ni vs. O-Ho

J24_Mi_To_130_tons

Development of the superheavy tank was started after the Battles of Khalkhyn Gol in 1939. The vehicle was designed as a maneuverable fire unit that was unprecedented in scale—its hull alone weighted 100 tons. Only one prototype was built, without a turret and made of construction steel. Trials were discontinued due to the unreliable engine; at the end of 1944, the prototype was scrapped. The 15-cm howitzer was to be mounted on the tank after the assemble.

J28_O_I_100

A further development of the O-I with improved anti-tank guns. The military command's plan was to improve the earlier models and achieve a higher level of armor protection on the vehicle. Existed only in blueprints. No finished prototypes were built and the vehicle never saw action.

J27_O_I_120

The O-Ho was a further development of the idea of a superheavy tank with improved armor protection. The vehicle had a good set of guns that allowed for all-angle fire. The project was discontinued due to the war ending. No finished prototypes were built and the vehicle never saw action.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
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Tier VI VII VIII
Battle Tiers 6 7 8 7 8 9 8 9 10
Price 950,000 1,490,000 2,680,000
Hit Points
Signal range
Speed Limit29.4 km/h25 km/h25 km/h
Speed Limit Back10 km/h10 km/h10 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Radio Operator
  • Loader
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Radio Operator
  • Loader
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Radio Operator
  • Loader
Armor
Hull Armor
Front:
150 mm
Side:
70 mm
Rear:
150 mm
Front:
175 mm
Side:
70 mm
Rear:
150 mm
Front:
200 mm
Side:
105 mm
Rear:
150 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % % %
In motion % % %
When Firing % % %
Battle performance
Accuracy % % %
Neto Credits Income
Winrate % % %
Damage dealt
Kills per Battle
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