Comparing: Grille 15 vs. Object 268 Version V

G121_Grille_15_L63

In the summer of 1942, Waffenamt (the German Army Weapon Agency) concluded an agreement with the Krupp and Rheinmetall companies for designing a tank destroyer on the chassis of the Panther tank. It was planned to mount either the 128-mm K 43 gun or the 150-mm sFH 43 howitzer. The projects were designated Grille 12 and Grille 15, featured rear placement of the fighting compartment, and differed only in the artillery system type. Later, the Grille 15 received a 150-mm gun with a length of 63 calibers, which could penetrate 200 mm of armor at 4,000 meters. However, development was slow, and the Grille 15 remained only in blueprints.

R126_Object_730_5

A tank destroyer based on the Object 730 (T-10) tank. Developed in the early 1950s. The project allowed a gun to be mounted in a rotating turret, enabling all-round horizontal fire. Most ammunition was placed in the rear of the turret in order to improve crew operating conditions. The project was cancelled, because expensive and complicated modifications of many basic components were required.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page
Tier X X
Battle Tiers 10 11 10 11
Price 6,100,000 100
Hit Points
Signal range
Speed Limit60 km/h48 km/h
Speed Limit Back20 km/h15 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Loader
  • Commander (Radio Operator)
  • Driver
  • Gunner
  • Loader
  • Loader
Armor
Hull Armor
Front:
30 mm
Side:
16 mm
Rear:
20 mm
Front:
120 mm
Side:
90 mm
Rear:
40 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % %
In motion % %
When Firing % %
Battle performance
Accuracy % %
Neto Credits Income
Winrate % %
Damage dealt
Kills per Battle
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