Comparing: AMX Chasseur de chars vs. T95E2

F68_AMX_Chasseur_de_char_46

In 1946, the AMX company presented this design for a new vehicle. The powerful engine and light weight would have made the vehicle highly mobile, and the 90-mm gun was equipped with a mechanical ammunition system for a high rate of fire. However, the large dimensions of the vehicle, its thin armor, and the complexity of the design made it unappealing, and the project never advanced to a prototype.

T95_E2

Development began in September 1954, with many components similar to an experimental prototype, the T96. A total of nine prototypes were manufactured, five of which had the 90-mm gun. Four of the vehicles were planned to have the turret of the T96 tank as well as its 105-mm gun. However, because the turrets of the T96 were not ready at that point, two of the new vehicles received turrets from the mass-produced M48A2 tank, equipped with the M41 rifled gun. These prototypes, designated T95E2, were manufactured from May through July 1957.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page
Tier VIII VIII
Battle Tiers 8 9 10 8 9 10
Price 7,450 7,500
Hit Points
Signal range
Speed Limit57 km/h56 km/h
Speed Limit Back20 km/h21 km/h
Weight
Load limit
Crew
  • Commander (Radio Operator)
  • Gunner
  • Driver
  • Loader
  • Commander
  • Gunner
  • Driver
  • Loader (Radio Operator)
Armor
Hull Armor
Front:
30 mm
Side:
20 mm
Rear:
20 mm
Front:
95.3 mm
Side:
71.1 mm
Rear:
25.4 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % %
In motion % %
When Firing % %
Battle performance
Accuracy % %
Neto Credits Income
Winrate % %
Damage dealt
Kills per Battle
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