Comparing: T-22 medium vs. AMX 30 B

R120_T22SR_A22

The prototype of the A-22 hull was produced in 1949. The design incorporated rolled armor plates with maximum slope angles. Test firing showed that the hull was well-protected from high-caliber Armor-Piercing shells. The hull was used as a basis for the project of the T-22 medium tank. Development was discontinued after the preparation of the suspension and general design. Later, the best innovations were applied in the development of the Object 907.

F72_AMX_30

Developed in 1966. The vehicle had maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. Great view range allowed the vehicle’s commander to coordinate the actions of the crew and to maintain situational awareness, greatly increasing the vehicle’s effectiveness. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower. A total of 2,800 vehicles were manufactured.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page
Tier X X
Battle Tiers 10 11 10 11
Price 5 6,100,000
Hit Points
Signal range
Speed Limit55 km/h65 km/h
Speed Limit Back20 km/h23 km/h
Weight
Load limit
Crew
  • Commander (Radio Operator)
  • Gunner
  • Driver
  • Loader
  • Commander
  • Gunner
  • Driver
  • Loader (Radio Operator)
Armor
Hull Armor
Front:
100 mm
Side:
80 mm
Rear:
80 mm
Front:
80 mm
Side:
35 mm
Rear:
30 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % %
In motion % %
When Firing % %
Battle performance
Accuracy % %
Neto Credits Income
Winrate % %
Damage dealt
Kills per Battle
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