Comparing: M22 Locust vs. Cruiser Mk. II vs. Pz.Kpfw. I Ausf. C

M22_Locust

Initially designed for airborne operations, the vehicle was never used as such by the U.S.A. during World War II. In the absence of a good air delivery system, the Ordnance Department became less enthusiastic about any further development.

GB69_Cruiser_Mk_II

The A10 Cruiser Mk. II was a further development of the A9 modification designed by John Carden. The A10 had enhanced armor and no machinegun turrets. A prototype was built in July 1937 and adopted for service as a heavy cruiser tank. A total of 175 vehicles were ordered between 1938–1939, which were manufactured by September 1940. The vehicles saw combat in France (1940), Greece (1941) and North Africa (1941).

PzI_ausf_C

The initial order for this tank was placed in 1939. It was originally conceived as a high-speed reconaissance tank for airborne units. Mass production started at the beginning of 1942. In early 1943 two vehicles were deployed with the 1st Tank Division. Another 38 vehicles were deployed with the 58th Reserve Tank Corps in the summer of 1944.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page Tank data page
Tier III III III
Battle Tiers 3 4 5 3 4 5 3 4 5
Price 900 31,000 45,800
Hit Points
Signal range
Speed Limit64 km/h40 km/h79 km/h
Speed Limit Back20 km/h15 km/h22 km/h
Weight
Load limit
Crew
  • Commander (Radio Operator)
  • Gunner (Loader)
  • Driver
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Commander (Gunner, Radio Operator, Loader)
  • Driver
Armor
Hull Armor
Front:
25 mm
Side:
13 mm
Rear:
13 mm
Front:
30 mm
Side:
22 mm
Rear:
12 mm
Front:
30 mm
Side:
20 mm
Rear:
20 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary18.00 %12.00 % %
In motion18.00 %8.50 % %
When Firing5.41 %3.01 % %
Battle performance
Accuracy58.4579 %40.6547 %45.4358 %
Neto Credits Income5266.652855.39-1564.79
Winrate51.4349 %48.658 %50.6193 %
Damage dealt141.171128.62109.798
Kills per Battle0.4855880.4783170.415784
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