Comparing: Light Mk. VIC vs. Pz.Kpfw. 35 (t) vs. Type 95 Ha-Go

GB76_Mk_VIC

A modification of the Mk.VI light tank with enhanced armament (the 15-mm Besa machinegun). Produced from December 1939 through July 1940. Initially, the tanks were designed for service in colonies. A total of 130 Mk. VIС tanks were manufactured.

Pz35t

Developed by Škoda in 1935, the vehicle saw service in the Czechoslovakian army under the designation LT vz. 35. During the occupation of Czechoslovakia, the captured tanks were redesignated as Pz.Kpfw. 35 (t) and deployed with the Wehrmacht. The vehicles were actively used by the 1st Light Division (the 6th Panzer Division after reorganization) until the late 1941. A total of 434 tanks were manufactured.

Ha_Go

Japanese light tank also known as the Type 95. Developed from 1933 through 1935 as a cavalry support vehicle. However, the tank was often used to support infantry. The first prototype was built by Mitsubishi. The vehicle entered mass production in 1936, and a total of 2,378 vehicles were manufactured through 1943.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
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Tier II II II
Battle Tiers 2 2 3 2 3
Price 750 3,600 3,000
Hit Points
Signal range
Speed Limit52.5 km/h35 km/h40 km/h
Speed Limit Back20 km/h15 km/h15 km/h
Weight
Load limit
Crew
  • Commander (Radio Operator, Loader)
  • Gunner
  • Driver
  • Commander (Gunner, Loader)
  • Driver
  • Radio Operator
  • Commander (Gunner, Loader)
  • Driver
  • Radio Operator
Armor
Hull Armor
Front:
14 mm
Side:
13 mm
Rear:
6 mm
Front:
25 mm
Side:
16 mm
Rear:
16 mm
Front:
12 mm
Side:
12 mm
Rear:
10 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % % %
In motion % % %
When Firing % % %
Battle performance
Accuracy % % %
Neto Credits Income
Winrate % % %
Damage dealt
Kills per Battle
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