Comparing: AMX Chasseur de chars vs. Object 416
In 1946, the AMX company presented this design for a new vehicle. The powerful engine and light weight would have made the vehicle highly mobile, and the 90-mm gun was equipped with a mechanical ammunition system for a high rate of fire. However, the large dimensions of the vehicle, its thin armor, and the complexity of the design made it unappealing, and the project never advanced to a prototype. |
The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production. |
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Modules | |||
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Turrets | |||
Guns | |||
Engines | |||
Suspensions | |||
Radios | |||
Main Characteristics | |||
Tank data page | Tank data page | Tank data page | |
Tier | VIII | VIII | |
Battle Tiers | 8 9 10 | 8 9 10 | |
Price | 7,450 | 2,500,000 | |
Hit Points | |||
Signal range | |||
Speed Limit | 57 km/h | 50 km/h | |
Speed Limit Back | 20 km/h | 20 km/h | |
Weight | |||
Load limit | |||
Crew |
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Armor | |||
Hull Armor |
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Turret Armor | |||
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Mobility | |||
Engine Power | |||
Horse power / weight | |||
Traverse Speed | |||
Max Climb Angle | |||
Hard terrain resistance | |||
Medium terrain resistance | |||
Soft terrain resistance | |||
Fire Chance | |||
Engine Type | |||
Turret | |||
View Range | |||
Turret Traverse | |||
Traverse Arc | |||
Armament | |||
Damage (Explosion radius) | |||
Penetration | |||
Shell Price | |||
Shell Speed | |||
Damage / min | |||
Rate of Fire | |||
Reload time | |||
Clip | |||
Accuracy | |||
Aim time | |||
Elevation Arc | |||
Ammo Capacity | |||
Camo value | |||
Stationary | % | % | |
In motion | % | % | |
When Firing | % | % | |
Battle performance | |||
Accuracy | % | 72.4839 % | |
Neto Credits Income | -11842.6 | ||
Winrate | % | 51.4679 % | |
Damage dealt | 1113.57 | ||
Kills per Battle | 0.863542 | ||
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