Comparing: AMX 30 B vs. T95E6

F72_AMX_30

Developed in 1966. The vehicle had maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. Great view range allowed the vehicle’s commander to coordinate the actions of the crew and to maintain situational awareness, greatly increasing the vehicle’s effectiveness. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower. A total of 2,800 vehicles were manufactured.

T95_E6

Some military analysts deemed the experimental tanks of the T95 series to be undergunned. In order to increase the tank's firepower, a new, heavier turret, designated T96, was to be mounted on the hull. This would allow replacement of the 105-mm gun with a 120-mm gun. However, development proved unsuccessful, and the project was canceled on July 7th, 1960. Only one dummy vehicle was built.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page
Tier X X
Battle Tiers 10 11 10 11
Price 6,100,000 22,500
Hit Points
Signal range
Speed Limit65 km/h56.3 km/h
Speed Limit Back23 km/h20 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Loader (Radio Operator)
  • Commander (Radio Operator)
  • Gunner
  • Driver
  • Loader
Armor
Hull Armor
Front:
80 mm
Side:
35 mm
Rear:
30 mm
Front:
114.3 mm
Side:
50.8 mm
Rear:
19 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % %
In motion % %
When Firing % %
Battle performance
Accuracy % %
Neto Credits Income
Winrate % %
Damage dealt
Kills per Battle
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