Comparing: Tiger II vs. KV-5

PzVIB_Tiger_II

The most heavily armored tank carrying the most powerful anti-tank gun. The vehicle's drawbacks included an overloaded suspension and engine-transmission group, as well as excessive general mass. When engaging enemy vehicles at long range, the Tiger II had an upper hand over any other vehicle in terms of the gun and armor protection. However, due to the excessive mass of the vehicle, relatively low durability of the engine and transmission, and small total number of vehicles built, the Tiger II did not have any significant impact on the course of war.

KV-5

Development began in June 1941 at the Leningrad Kirov Plant and was completed by August, but plans were interrupted due to the complicated situation on the front. The KV-5 was to utilize some components of the KV-1. A new turret was designed, incorporating the 107-mm ZIS-6 gun. Two roadwheels and a single support roller were to be added on each side. A new 1,200 h.p. diesel engine was being developed for the vehicle, however it was not completed in time and was replaced with two V-2K engines.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page
Tier VIII VIII
Battle Tiers 8 9 10 8 9 10
Price 2,450,000 7,500
Hit Points
Signal range
Speed Limit38 km/h40 km/h
Speed Limit Back12 km/h11 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Loader
Armor
Hull Armor
Front:
150 mm
Side:
80 mm
Rear:
80 mm
Front:
180 mm
Side:
150 mm
Rear:
140 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % %
In motion % %
When Firing % %
Battle performance
Accuracy % %
Neto Credits Income
Winrate % %
Damage dealt
Kills per Battle
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