Comparing: Pz.Kpfw. II Ausf. J vs. T-46 vs. Type 98 Ke-Ni Otsu

PzII_J

Reconnaissance tank with reinforced armor. The vehicle was a further development of the Pz.Kpfw II. In October 1939, a preproduction batch was ordered, and the first prototype was built in July 1940. From 1943 through 1944, seven vehicles were used by the 12th Panzer Division on the Eastern Front. A total of 22 tanks were manufactured.

T-46

Developed under the program for improving the maneuverability of the T-26 light tank through redesigning its chassis to a wheeled caterpillar type. The prototype was built in 1935. The vehicle saw service on February 29, 1936 after a series of modifications. At least four vehicles from the experimental batch underwent trials in 1937, but the production was discontinued due to transmission faults and high cost. The manufactured vehicles were used during the Winter War and World War II.

Ke_Ni_B

A modification of the Type 98A Ke-Ni light tank with the Christie type suspension. Developed by Mitsubishi in 1939 under the influence of the Soviet BT-7. Only one prototype was manufactured.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page Tank data page
Tier III III III
Battle Tiers 3 4 5 3 4 5 3 4 5
Price 1,000 38,500 1,000
Hit Points
Signal range
Speed Limit31 km/h58 km/h50 km/h
Speed Limit Back12 km/h20 km/h20 km/h
Weight
Load limit
Crew
  • Commander (Gunner)
  • Driver
  • Loader (Radio Operator)
  • Commander (Radio Operator, Loader)
  • Driver
  • Gunner
  • Commander (Radio Operator, Loader)
  • Gunner
  • Driver
Armor
Hull Armor
Front:
80 mm
Side:
50 mm
Rear:
50 mm
Front:
15 mm
Side:
15 mm
Rear:
15 mm
Front:
16 mm
Side:
12 mm
Rear:
10 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % % %
In motion % % %
When Firing % % %
Battle performance
Accuracy % % %
Neto Credits Income
Winrate % % %
Damage dealt
Kills per Battle
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