Comparing: M6A2E1 vs. T34 vs. Tiger II

M6A2E1

The M6A2E1 was a further development of the T1 and M6 heavy tanks. Developed in August 1944, the vehicle had a larger turret and the 105-mm gun. Never saw mass production.

T34_hvy

Developed in 1945 as a modernization of the T30 heavy tank. The vehicle was equipped with the 120 mm T53 gun and the new Continental AV-1790 engine. Because of the decline in heavy tank development after the end of World War II, the T34 never entered service. The prototypes were used in field trials.

PzVIB_Tiger_II

The most heavily armored tank carrying the most powerful anti-tank gun. The vehicle's drawbacks included an overloaded suspension and engine-transmission group, as well as excessive general mass. When engaging enemy vehicles at long range, the Tiger II had an upper hand over any other vehicle in terms of the gun and armor protection. However, due to the excessive mass of the vehicle, relatively low durability of the engine and transmission, and small total number of vehicles built, the Tiger II did not have any significant impact on the course of war.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
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Tier VIII VIII VIII
Battle Tiers 8 9 10 8 9 10 8 9 10
Price 7,500 12,000 2,450,000
Hit Points
Signal range
Speed Limit29 km/h35 km/h38 km/h
Speed Limit Back10 km/h12 km/h12 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Loader
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
Armor
Hull Armor
Front:
191 mm
Side:
66 mm
Rear:
51 mm
Front:
102 mm
Side:
76 mm
Rear:
51 mm
Front:
150 mm
Side:
80 mm
Rear:
80 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary % % %
In motion % % %
When Firing % % %
Battle performance
Accuracy % % %
Neto Credits Income
Winrate % % %
Damage dealt
Kills per Battle
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