Comparing: T26E4 SuperPershing vs. T69 vs. Object 416

T26_E4_SuperPershing

To increase firepower, a new long-barrelled 90-mm gun was mounted on the T26E1 in January 1945. The prototype was designated the T26E4. Development was discontinued in January 1947 due to problems with the gun and the loading mechanism. A total of 25 vehicles had been built by that time, but never entered service.

T69

A medium tank with an oscillating turret and automatic loading. Developed on the basis of experimental medium tank T42 in mid-50s. The vehicle never entered mass production.

Object416

The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

Modules
Auto select
Turrets
Guns
Engines
Suspensions
Radios
Main Characteristics
Tank data page Tank data page Tank data page Tank data page
Tier VIII VIII VIII
Battle Tiers 8 9 10 8 9 10 8 9 10
Price 7,200 2,403,000 2,500,000
Hit Points
Signal range
Speed Limit40.2 km/h51.5 km/h50 km/h
Speed Limit Back18 km/h20 km/h20 km/h
Weight
Load limit
Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
  • Commander (Radio Operator)
  • Gunner
  • Driver
  • Loader
  • Commander (Radio Operator)
  • Gunner
  • Driver
  • Loader
Armor
Hull Armor
Front:
101.6 mm
Side:
76.2 mm
Rear:
50.8 mm
Front:
101.6 mm
Side:
76.2 mm
Rear:
38.1 mm
Front:
75 mm
Side:
45 mm
Rear:
45 mm
Turret Armor
Mobility
Engine Power
Horse power / weight
Traverse Speed
Max Climb Angle
Hard terrain resistance
Medium terrain resistance
Soft terrain resistance
Fire Chance
Engine Type
Turret
View Range
Turret Traverse
Traverse Arc
Armament
Damage (Explosion radius)
Penetration
Shell Price
Shell Speed
Damage / min
Rate of Fire
Reload time
Clip
Accuracy
Aim time
Elevation Arc
Ammo Capacity
Camo value
Stationary %8.50 % %
In motion %5.70 % %
When Firing %2.08 % %
Battle performance
Accuracy %73.102 %72.4839 %
Neto Credits Income-11298.7-11842.6
Winrate %49.8653 %51.4679 %
Damage dealt995.9671113.57
Kills per Battle0.8153230.863542
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